Score

Audio Object Architecture (retired)

The session audio-object layer (audioObjectState.js, audioObjectEditor.js, audioObjectSVG.js, the audio_object_* WebSocket messages, the /api/audio-objects routes and audio-objects.json persistence) has been removed. Sounds are DSL cues in score.svg — audio(), audioPool(), audioImpulse(), synth() — authored in the DSL inspector and run by the normal cue pipeline (parseCueToAST → cueDispatcher → handleAudioCue and friends). Networked clicks on DSL sounds use dsl_audio_* messages.

What stays:

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