Score

draw() — the ink an object leaves behind

draw() does not move anything. Put it on an element that something else is moving and the element leaves a line where it has been.

demo-draw — the ink an o2p() leaves as it traces its path
demo-draw — the ink an o2p() leaves as it traces its path
draw(color:#ffcc00, width:2)

On its own that cue does nothing at all, because nothing is taking the element anywhere. Pair it with a motion cue and the object becomes a pen:

trans(to:[wpA, wpB, wpC], dur:Prand(1, 2, 4, inf), mode:loop, trig:auto) draw(color:#ffcc00, width:2)

A random walk between waypoints, drawing as it goes: a little drawing bot. Any motion works the same way — o2p() along a path, rotate() around a point, scale(), or a drag by hand.


Arguments

Argument Meaning
color One colour, or a list that steps along the trail. Left out, the pen draws in the object's own stroke, or its fill.
width Stroke width. One value, or a list that steps like color.
dash An SVG dash pattern, e.g. dash:"8 4".
seg Beats per step through a color or width list. Default 2.
fade Beats for ink to fade away. Default 0, which keeps it.
max Most points to keep. Past it the oldest end is dropped as the new end is drawn. Default 0, no limit.
min How far the object must travel, in score units, before another point goes down. Default 1.5.
jump Lift the pen over a leap this far. Left out, the pen works it out; jump:0 draws everything.
opacity 0 to 1.
close Close the shape when the pen lifts.
anchor score (default): ink stays where it was drawn. playhead: ink travels with the playhead, so as the score scrolls on the object streams a horizontal trail behind it.

trig: and uid: work as they do on every cue. trig:auto starts the pen at load; trig:playhead starts it when the playhead reaches the object.


Lifting the pen

An o2p in loop mode reaches the end of its path and reappears at the start. A looping trans does the same, and so does a scrub, a rewind, or a page opening under the object. In none of those did the object travel: it was put somewhere. A pen that joined the two positions would draw a long straight line across the work that is not part of anything the object did.

So the pen lifts. Nothing announces a discontinuity to it, so what it goes on is distance: a leap is far bigger than the steps the same pen has been taking. The measure follows the object as it speeds up and slows down, so an ordinary acceleration does not lift it.

Set jump:<units> to fix the distance yourself, or jump:0 to switch lifting off and draw the journey home like anything else.


A permanent drawing, or a tail

The two useful shapes come from fade and max.

draw(color:#222, width:1.5)

Nothing is thrown away, so the object slowly fills the page with its history. This is the drawing-bot reading.

draw(color:#0ff, width:3, fade:2.5)

Ink lives two and a half beats, so the object trails a comet tail and the page stays clean behind it. max:200 does the same thing by length instead of by time, which is steadier when the object changes speed.


Trails behind the playhead

draw(width:0.3, anchor:playhead)

Normally the ink belongs to the score: scrolling past it changes nothing, and only the object's own motion draws. With anchor:playhead the ink is held relative to the playhead instead, as if the camera followed it. As the score scrolls forward every pen streams a horizontal line behind its object — even an object that is not moving at all — and anything the object does on top of that (a rotation, an o2p, a trans) is drawn into the streak. When the score stops, so does the streak. Only playback streaks: dragging or scrubbing the score, a seek or a marker jump moves the ink along with the score like everything else. Rewinding lifts the pen and clears the page as usual.


Starting pens from another cue

A pen with trig:manual waits. draw() written as a control starts it:

draw(start:penA, clear:1, next:"text(…)")
Argument Meaning
start Start every pen whose uid begins with this. A propagate() template's pens are <uid>_0, <uid>_1 …, so the template's uid — or any stem the pens share — starts the lot.
stop Lift those pens; their ink stays.
clear clear:1 wipes all the ink first. clear:<prefix> wipes only the ink of pens whose uid begins with it; pens still down go on with a fresh line.
dur With clear: fade the ink out over this many beats instead of wiping it at once.
save save:1 writes every trail of this pass so far to drawings/trails-<date>.svg in the project (save:<name> names the file).
next A cue to run afterwards, as for zoom() and text().

Moving on from one group to the next — lift the old pens, fade their ink out slowly, and start the new ones, all in one control:

draw(stop:penA, clear:penA, dur:8, start:penB, next:second-story)

Chained after a camera move, the drawing begins exactly when the view arrives:

zoom(to:figureA, scale:16, dur:8, next:"draw(start:penA, clear:1, next:figureA-text)")

Colours that step

A list advances one entry every seg beats and starts again at the end, so a long trail bands through the palette:

draw(color:[#e74c3c, #27ae60, #2980b9], seg:4, width:2)

width:[1, 4] steps the same way. A single value for either one stays put.


A swarm

draw() inside a propagate() template gives every member of a cluster its own pen, which is a great deal of drawing from one line:

propagate(trans(to:[a, b, c], dur:${1}, mode:loop, trig:auto) draw(color:#888, width:0.8, fade:4), rnd(2, 6))

Every member takes its own random duration, so the group never draws the same figure twice.


Keeping a pass — drawings/

The page only holds the ink that is on it now: a clear, a fade, max: or a rewind throws the rest away. Every finished stroke is also kept aside, so a whole pass of the score can be written out as one SVG for artwork, printing or another score:

The file is cropped to the ink, in the score's own coordinates, with one Inkscape layer per group of pens (e.g. per constellation). From the console, oscillaDraw.saveDrawings() does the same.


Where the ink goes

Into a generated layer on top of the score, in score coordinates, so it scrolls and zooms with everything else. It is never written to a file, and rewinding clears it along with the animations that made it.

It is deliberately not the session drawing layer. Those strokes are a performer's: made by hand, owned by a name, erasable, draggable, and saved in the project's annotations file alongside the rehearsal marks. A bot drawing into that file on every playthrough would bury them.


Notes


Demo project

demo-draw (Demos → Animation) walks through the lot, one section per feature, each captioned with the DSL that made it:

  1. a mover with a pen
  2. no colour named, so three objects draw in their own three fills
  3. color and width lists stepping along the trail
  4. fade as a comet tail
  5. max as a fixed-length snake
  6. dash, opacity, and a coarse min
  7. o2p retracing the path it follows
  8. a random drawing bot, dur:Prand(...) on a waypoint loop
  9. a swarm: one propagate() template, a pen on every member

Press play and each pen starts as the playhead reaches it. The transport's reset wipes the page and draws it all again.


See also

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